Cambria: Find Gold Ore in Mining Dungeons
Recent discoveries of Gold Ore in the Mining Dungeons have set off a frenzy of activity in New Cambria. The Crown has set up a temporary Dungeon Pass system in an attempt to contain the madness (while collecting silver for the Royal Treasury). Royal Statisticians estimate the Ore Deposits in these Dungeons to be worth up to 1.5 billion Silver

Timeframe
- Duration: Until all the Gold Ore is mined
The Dungeons
- Five Gold Ore mining spots are strategically placed throughout the complex dungeon layout
- The dungeon is extremely large with multiple levels, passages, dead ends, and hidden routes
Dungeon Passes
- Guild Mine Passes (item) cost 150,000 in the Armory shop (Sousin). Passes are untradeable, does not drop on death. Must be in inventory when you enter into any Dungeon entrance.
- Price for non-Guild Mine Pass: 20,000 silver
Gold Ore Mechanics in Cambria
Each Gold Ore is worth 500 Royal Favor / 15,000 Silver, and weighs 3kg.
Gold Ore cannot be cashed in to the Royal Treasury until after the event is over. After the event, you will be able to cash in your Gold Ore. If you are in a guild, the proceeds will be split as follows:
Guild Split Clarification
- The system first splits a portion of the total Gold Ore value to the Guild Leader and any sponsors based on the Guild Fee, which is calculated using the average percentage split across all guild members.
- The system then equally splits the remaining amount among guild members holding the Mining Pass who have maintained a certain level of activity in the Dungeon, including combat, entering and exiting, and mining.
Other Notes:
- Once players mine 100,000 Gold Ore, all the Gold Ore mines run dry.
- There is 1 large Gold Ore that is 3x more productive than the other ones
- Mining requires level 70+ Mining skill. Mining Speed scales on Mining Level, and Pickaxe
- Gold Ore is extremely heavy
- You must physically carry the mined ore to the dungeon exits to secure it.
- Dying with Gold Ore causes all carried ore to drop (100% lootable by other players)
Invocations – Pay to create Chaos in Dungeon (talk to Bard in City)
- Cyclops Spawn
- Choose number of Cyclops – scale cost in silver
- 5 Cyclops (100k) – 50 Cyclops (300k) – 100 Cyclops (500k)
- Choose number of Cyclops – scale cost in silver
- Poison Gas
- 750,000 Silver to flood Dungeon with Poison Gas
- For 1 minute, turn on Poison Gas -> deals 150 poison damage per 5s to everyone within a region
- If Poison Gas already active, prevent new initiation
Strategic Elements
- Barricades
- Ramparts
- Auto Ballista
- Fireplace
- Traps
Rewards & Leaderboards
Guild Rewards
- Top guild by Silver extraction: “Gilded” Guild Achievement / Banner (permanent)
- Top 5 guild members: “Dungeon Blindness” – 1 time emote, specific to this event
Individual Rewards
- Top 10 Solo Miners
Other Changes
- The event reduces stress accumulation by 25% inside the dungeon.
- Players do not skull inside the Dungeon, or incur skull-related stress damage
- Equipment dropped on death only loses 25% durability
- You cannot use the Home Teleport spell while carrying Gold Ore.
- Rewards for all mobs reduced by 25% during event