The Public Preview build goes live on Friday, November 15th, allowing holders of Exemplar NFTs to jump in and explore the world of Mirandus on PC without the time limit constraints of previous playtests.
Lumiterra Closed Beta Test #2 starts on November 11th and runs for around 3 weeks for eligible players, introducing new ways to play to earn various rewards while enjoying a variety of new gameplay features such as team-based PvP event Escort Slime and more.
Gods Unchained Season 2 Offers Unique Game Modes and Rewards
Gods Unchained, one of the leading blockchain-based NFT gaming platforms, has launched its second season...
Cambria: Learn how to register, participate in battles, watch monsters compete with each other, collect Blast Gold, and discover the strategies to maximize earnings
Wild Forest update with several new features and improvements.
Here’s a summary of what’s new in this update:
Premium Battle Pass Quest Tracker: Players can now track their progress by winning 3 battles in 10 days to unlock the Premium Battle Pass. Simply head to the Daily Challenge and claim your reward.
Unit Level and Rarity Visibility: The current level is always displayed above units, and the icon color indicates their rarity. This helps players immediately understand the strength of their units and distinguish between units of different rarities in their deck.
New Group Indicator: Unit groups are now easily identifiable by the color of the circle beneath them, providing a more intuitive experience compared to changing the level icon.
Performance Improvements: Various performance improvements have been implemented.
Bug Fix: A bug related to incorrect match result calculations has been fixed.
Easier Reward Collection: Players can now effortlessly scroll through all screens and swiftly close the final reward screen with a single tap, significantly streamlining the reward collection process for a more convenient and faster experience.
Unit Ability Changes:
Burner: The penetrating damage has been removed, and a new ability called “Increasing Damage” has been introduced. This ability deals more damage with each attack on the same target. If the target changes, the damage resets to the base level, making it effective against buildings and high-health units.
Storm Cat: The stun ability has been replaced with “Bouncing Attack.” Now, its attacks bounce to two additional targets, making it valuable for dealing with crowds.
Knight: The Splash ability now functions correctly, allowing the unit to attack multiple targets in a small radius in front of it.