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    Moonfrost Early Access is Live

    Play and Earn in Moonfrost Early Access

    Moonfrost Early Access is live on July 16 at 11 AM UTC, exclusively through the Open Loot launcher for Gnome Key holders and Frost Hunter License owners, introducing a new map, fishing, cooking, and more, with web3 features set to follow shortly after launch to enable play and earn gaming.

    moonfrost art

    After undergoing months of alpha testing, the cozy game launches on July 16 in Early Access for Gnome Key holders and Frost Hunter License owners, exclusively on the launcher of the Open Loot platform. This NFT-gated phase is supposedly planned to last for about one month, after which it will go fully live to the public as a free to play title with optional web3 earning elements that can be accessed through the use of Collectable Items that include Frost Tools (non-tradable), FROSTprints (NFTs), and Frost Workbenches (NFTs).

    All of which we’ll talk about a bit later. Once the game goes F2P, it should become available for download on the Epic Games Store for Windows PCs, where it was listed in June 2025 amidst quick NFT sales. A mobile version is in development, but a release date on that is not available as the developers remain laser-focused on delivering a quality blockchain gaming experience on PC.

    What’s New in Early Access?

    The Early Access version of Moonfrost includes a new map, a new playable character, fishing, basic cooking, village rebuilding, a collection album, task log, multi-track task system, order system, translation support, and general improvements and bug fixes.

    The order system consists of daily objectives that require you to deliver certain in-game resources in order to earn Sil. A non-tradable soft currency needed for buying in-game items. You may also find Special Orders that award CRYO, $FROST, and non-tradable Craftcoins. With Craftcoins needed for crafting regular non-NFT blueprints.

    Moonfrost economy

    On top of all these new additions and enhancements, this phase introduces the game’s blockchain-powered in-game economy. However, the team has stated that web3 features and the in-game economy will be disabled at launch. In order to make sure the servers are stable and any critical issues are addressed on time. No timeframe for this was given. But hopefully it won’t take too long to make sure everything is good to go to officially kick off the game’s play to earn economy.